How to play Tulendor
Short version. Tap 🎓 How To — walkthrough in the ☰ menu to be shown each of these on your own board.
🗺 The board
- Tap a unit to take command of it — its action bar appears. Tap the stack again to cycle through it.
- Cyan is where it can walk. Red is what it can strike.
- Tap a far hex to set a 🎯 travel order — it marches there on its own, day after day.
- Tap an enemy to attack it, near or far. It stops where you pointed; it never chases.
- ⚡ On Duty (☰ Views → Units) lists everything under orders. Tap a row to fly straight to it.
🌱 Grow your realm
- Cultivate the hexes around your Strongholds. That is where every resource comes from.
- Protect your Builders — you have very few, and they are what claim ground.
- Build buildings with your resources. Each hall opens creatures, lore or defence.
- Trade at once, or set a standing order and the market works for you every day.
- Resources are harvested once a day, at dawn. How long a day runs depends on the rank you chose — 75 seconds at Squire, up to 170 at King.
- Settlers found new Strongholds on open land, four or more hexes from any other.
- Land changes hands two ways only: a Builder works it, or the Stronghold holding it falls.
- Keep your land in one piece — a whole realm earns more than the same ground in scattered islands.
👑 The Avatars
- Your Avatar travels disguised as an ordinary wanderer.
- Find the other Avatars — they may be disguised too. Walk up to a "traveller" you cannot recruit and the mask comes off.
- A Scout beside one unmasks it. Travelling with a 🎻 Bard, 🧺 Pedlar or ⛪ Pilgrim hides you from Scouts.
- 🔮 Scry from a Mage Spire or Dread Tower to narrow down where a rival Avatar walks.
- 🎭 True form drops the disguise: every attack of the kin you have tamed — but every court then knows you.
⚔️ Fighting
- Fire melts Frost, Shadow devours Life, Earth smothers Fire and Storm.
- 😎 Sway a foe mid-battle and it joins you instead of dying. A badly wounded one listens hardest.
- 🔗 Link units to travel and fight as one formation — three of each makes the next.
- 🛡 Fortify to dig in and heal. Raise a Palisade on worked land to make it hard to take.
- Barbarian raiders and wild beasts hunt undefended fields and lone units.
🏛 Quests
- Stand your Avatar on an Ancient Ruin to descend into it.
- Beasts are awake and wandering the room. Come inside one's nose and it turns and hunts you step for step — ❗ is a beast that has your scent.
- Finish without a kill for the 👻 Unseen bonus. Fall down there and the Age is lost with you.
🏆 How to win
- Capture an Avatar and take over their realm — every hex and stronghold passes to you.
- Or take over all of their strongholds. Either way wins the game.
- You lose if your Avatar is captured, or your last Stronghold falls. There is no time limit.